# Todo Telling Time

#### Todo Telling Time is available on Apple and Amazon App Stores.

Learning to tell time is an important life skill so we created Todo Telling Time to provide playful learning opportunities for children in kindergarten through second grade to learn all aspects of time telling through fun, interactive mini games. With this app, children will learn to tell time to the hour and minute, calendar concepts, digital time, and the components of a daily schedule. Telling Time also addresses secondary factors necessary for mastering time telling. These include practice with ordering numbers around a clock face, counting by 5s, elapsed time, and estimates of time. Each game is unique and engaging, ensuring that children continue to have fun as they learn the necessary skill of telling time.

Todo Telling Time contains six multi-level mini games.

### Days and Weeks

### Ferris Wheel

## Level Descriptions

Level 1 |
Place four numbers of the 1-hour clock in their respective places on a clock face (e.g. 1-2-3-4-5-6-7-8…) |

Level 2 |
Place the numbers 1-12 (the hours of a clock) around a circle in the correct order |

Level 3 |
Place four numbers of the 5-minute increment clock in their respective places on a clock face (e.g. 5-10-15-20-25…) |

Level 4 |
Place all 5-minute increment numbers of a clock around a clock face in the correct order |

Level 5 |
Place four 5-minute increment numbers around a clock face beginning with the number 2 (e.g. 2-7-12-17-22-27-32-37…) |

### Schedule

## Level Descriptions

Level 1 |
Adjust the hour-hand of an analog clock to match its numerical equivalent |

Level 2 |
Adjust the minute-hand of an analog clock to match its numerical equivalent in 15-minute increments |

Level 3 |
Adjust the hour-hand of an analog clock to represent a given time in future up to four hours ahead (e.g. It’s 1:00. Let’s see what happens in four hours). |

Level 4 |
Adjust the minute-hand of an analog clock to match its numerical equivalent in 5-minute increments |

Level 5 |
Adjust the hour and minute-hands of an analog clock to represent a given time in the past or future (e.g. Set the clock to 30 minutes past 9:30). |

### Train Time

## Level Descriptions

Level 1 |
Place a number in the hour-component of a digital clock to correspond with a given analog clock. |

Level 2 |
Place numbers in the hour and minute-components (in 15-minute increments) of a digital clock to correspond with a given analog clock. |

Level 3 |
Place individual digits in a digital clock to correspond with a given analog clock (given five options). |

Level 4 |
Place individual digits in a digital clock to correspond with a given analog clock in increments of five minutes (given all ten number options). |

Level 5 |
Place individual digits in a digital clock to correspond with a given analog clock in increments of one minute (given all ten number options). |

### Time Quiz

## Level Descriptions

Level 1 |
Approximate what time of day certain daily activities occur |

Level 2 |
Approximate the length of various daily activities |

Level 3 |
Determine the quantity of time between two given times. |

Level 4 |
Determine how many hours have elapsed between two analog clocks |

Level 5 |
Determine how many hours and minutes–in 5-minute increments–have elapsed between two analog clocks |

### Memory

## Level Descriptions

Level 1 |
Repeat a sequence of three numbers on a clock face after seeing the sequence |

Level 2 |
Repeat a sequence of three numbers on a clock face after seeing the numbers only. |

Level 3 |
Repeat a sequence of three numbers on a clock face after seeing the sequence (without numbers showing) |

Level 4 |
Repeat a sequence of three numbers on a clock face after seeing the numbers only (and no numbers showing on the clock face) |

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Common Core State Standards

In the Common Core State Standards for Mathematics the topic of telling time is introduced in the 1st grade with telling time to the hour & half-hour and culminating in 3rd grade with telling time to the nearest minute. We noted that the topic is spread over 3 years of school and not a major focus in any grade. For students who struggle or take longer to learn this concept, there is a real risk of the class moving on before he or she has mastered reading the clock. To address this risk, we created Todo Telling Time with multiple game levels to provide just the right amount of challenge and support so that students who struggle to learn this concept can master it at their own pace.

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Students with Learning Differences

“All means all” is an expression we embrace at LocoMotive Labs and is the inspiration behind our choice of Todo. Todo, meaning “all” in Spanish, is our way of communicating the inclusion of children with learning differences in the apps’ design and development. We define learning differences to include deficits in auditory and visual processing, short-term memory, language delay or under-developed fine motor skills. Students with formal diagnosis can include, but are not limited to students with LD, ASD, ADD/ADHD, Dyspraxia, and Down syndrome.